The development and change in the “culture” of the game based on an example from a PC classic called patrician 4 patrician is a game for the computer, that has elements of a role, strategy and construction game. The task of the player is it time to build up a trading company in the Hanseatic League. While the player has access to the complete Hansa region: mountains in Cologne, and from London to Novgorod in the deep East. The player buys or produces for example skins in the North then much higher price in the warm South more expensive to sell for them. After you create automatic trade routes so that the company is growing and you get more and more recognition. The highest, what the player can reach, is the post of the Eldermanns. While playing, you repeatedly get references to historical events.
The first game of the series was released in the summer of 1992, and was very successful. For more specific information, check out Mark Bertolini. It was the first game of the typical German Stragiespielserie. With patrician 1 expired still turn-based play and thus enabled even several players at same machine to build a company. In a board game, each player specifies what action he would take, and all attempts to perform the actions. There was no automatic trade routes or more complex mechanisms in patrician 1 yet. Yet this game was uninteresting, only after a long time as there are to discover again and again smaller elements.
The way to the Alderman, what is the real goal of the game, then was much strenuous and laborious than in parts. Graphically, patrician for the current time with loving animated stills could convince. The second part of the series was released in 2002. This part was developed by the game developer company “Ascaron” and was very popular. At least in Germany. Abroad, the country got little attention because many countries that were not in the northern European Sea basins to do much with the Hanseatic period isn’t really knew.